I just came to the realization that Will does something to save each of the important NPCs in the game: he rescues Kara from Ishtar’s painting; he rescues Erik from the slavers in Freejia; he rescues Lily from the Seaside Palace (sort of); he rescues Lance from the Great Wall; he rescues Neil from his parents in Euro (sort of); he saves Seth… well, sorry Seth. But he turns into a sea monster, so that’s cool too?
Would be cool if we could use that in the randomizer somehow. Like, if you rescue an NPC, it opens up overworld movement from that NPC’s home to where they were rescued. Like this:
- Rescuing Kara allows travel from Edward’s Castle to Angel Village
- Rescuing Erik allows travel from South Cape to Freejia
- Rescuing Neil allows travel from Neil’s Cottage to Euro
- Rescuing Lily allows travel from Itory to Seaside Palace
- Rescuing Lance allows travel from South Cape to the Great Wall
- Again, sorry Seth.
Dumb idea? Or is there potential there?
